I created the Toro Lantern modeling and sculpting project during my Term 1 coursework at Vertex School. This unique design combines various lantern styles to capture the imagination.

I used 3ds Max and ZBrush to meticulously shape and refine the lantern's details. Substance Painter helped me add textures for a visually appealing outcome. To bring the project to life, I utilized Unreal Engine for lighting, animation, and rendering.

Note: Except for the Toro Lantern, all other 3D models were downloaded from the Quixel library and other free sources.
Reference Images:
Substance Painter's iRay Renderer:
Right to Left: High Poly in ZBrush, Low Poly in 3Ds Max, Baked Low Poly in Substance Painter:
Back to Top