This project represents my Term-1 Capstone Project at Vertex School. My inspiration stemmed from the creation of a horse saddle, specifically a Kazakh traditional saddle that has been cherished and passed down through generations from father to son. Each saddle crafted by a master possesses a distinctive design and style that cannot be replicated or imitated, as it bears the true signature of the artisan.
The entire modeling process was carried out in 3Ds Max, while the texturing phase took place in Substance Painter. Finally, the saddle was rendered as a realistic game prop (15k polys) using Unreal Engine 4.
Reference images:
Texturing Maps:
Low Poly wireframe:
I was enjoying working on this project, so sometimes I took screenshots of stages:
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