- Create tasks and plans based on project requirements on Google Sheet and Google Calendar.
- Do full pipeline 3D asset creation, bake high poly to low poly, UV Unwrap in 3Ds Max, Maya, Blender.
- Create environments in 3D packages like 3Ds Max and Maya, export and optimize them for Unreal Engine or Unity.
- Bake textures, create shaders in Substance 3D Painter and export to 3D packages and game engines.
- Keep staying disciplined with time management. Keep having auto-activated motivation.
- Presented my idea for VR environment concept with Blender and Twinmotion, Adobe Suite, and it was approved.
- Designed 360° animated backgrounds for VR environments with moving sea waves, trees, and clouds.
- Attended weekly meetings and worked closely with senior management.
- Developed VR Show Room with 3 Virtual apartments for Sales Department of GPARK Construction Company, in collaborating with a multidisciplinary team, including software-engineers, concept artists, and Interior designers.
- Designed environments and assets in Maya, created high-quality shaders, baked height maps from high poly to low poly in Substance Painter, exported all assets to Unreal Engine, and optimized for VR, added collision, and made all scenes intractable.
- Participated in the creation of AR application for government projects. Exported animation scenes from Maya to Unity in FBX format, optimized them for AR, and worked on lighting and shadows.
- Developed VR tours of 21 historical places from photos and aerial photos taken by me with 360 cameras and drones.
- Built environmental 3D scenes from CAD Drawings in Autodesk 3Ds Max, Lumion, V-Ray, Photoshop, scaling from residential houses up to neighborhoods in partnership with designers and architects.
- Participated in a 3 Million Dollar Villa Building project. I rendered both interior and exterior parts of the house, and it was sold before construction was complete.
- Modeled 3D furnitures and doors based on CAD files in 3Ds Max, and visualized 3D models in photo-realistic renders.
- Modified existing 3D models based on preferences of manufacturing department.
- Worked in collaboration with managers, manufacturing team and customers to achieve render looking real furnitures.