ALIBEK RAIYMBEKOV
ALIBEK RAIYMBEKOV
Student at Think Tank Training Centre
Pittsburgh, PA, United States

Skills

Environment Design3D ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingCinematicsProp DesignHigh-poly Modeling

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
3ds Max
3ds Max
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator

Experience

  • 3D Environment and Prop Artist at Freelancer
    Pittsburgh, United States of America
    January 2019 - Present

    - Create tasks and plans based on project requirements on Google Sheet and Google Calendar.

    - Do full pipeline 3D asset creation, bake high poly to low poly, UV Unwrap in 3Ds Max, Maya, Blender.

    - Create environments in 3D packages like 3Ds Max and Maya, export and optimize them for Unreal Engine or Unity.

    - Bake textures, create shaders in Substance 3D Painter and export to 3D packages and game engines.

    - Keep staying disciplined with time management. Keep having auto-activated motivation.

  • VR Development Intern at Glimpse Group
    Online / New York, United States of America
    September 2020 - November 2020

    - Presented my idea for VR environment concept with Blender and Twinmotion, Adobe Suite, and it was approved.

    - Designed 360° animated backgrounds for VR environments with moving sea waves, trees, and clouds.

    - Attended weekly meetings and worked closely with senior management.

  • Senior 3D Artist / VR Environment Artist at KAZGISA
    Nur-Sultan, Kazakhstan
    July 2017 - December 2018

    - Developed VR Show Room with 3 Virtual apartments for Sales Department of GPARK Construction Company, in collaborating with a multidisciplinary team, including software-engineers, concept artists, and Interior designers.

    - Designed environments and assets in Maya, created high-quality shaders, baked height maps from high poly to low poly in Substance Painter, exported all assets to Unreal Engine, and optimized for VR, added collision, and made all scenes intractable.

    - Participated in the creation of AR application for government projects. Exported animation scenes from Maya to Unity in FBX format, optimized them for AR, and worked on lighting and shadows.

    - Developed VR tours of 21 historical places from photos and aerial photos taken by me with 360 cameras and drones.

  • 3D Modeling and Visualization Artist at Istikbal
    Nur-Sultan, Kazakhstan
    May 2016 - March 2017

    - Built environmental 3D scenes from CAD Drawings in Autodesk 3Ds Max, Lumion, V-Ray, Photoshop, scaling from residential houses up to neighborhoods in partnership with designers and architects.

    - Participated in a 3 Million Dollar Villa Building project. I rendered both interior and exterior parts of the house, and it was sold before construction was complete.

  • 3D Modeling and Visualizing Artist at SofaLine
    Nur-Sultan, Kazakhstan
    September 2012 - May 2015

    - Modeled 3D furnitures and doors based on CAD files in 3Ds Max, and visualized 3D models in photo-realistic renders.

    - Modified existing 3D models based on preferences of manufacturing department.

    - Worked in collaboration with managers, manufacturing team and customers to achieve render looking real furnitures.