● Optimized complex CAD files into clean, production-ready 3D meshes for animation and visualization.
● Produced photorealistic renderings using Arnold and V-Ray for marketing, packaging, and retail platforms.
● Designed and animated high-impact product visualization sequences in Cinema 4D.
● Created visual effects such as rain, fire, and particle elements for composited video content.
● Composited 3D animations into marketing showcase videos and handled final video editing.
● Delivered high-quality renders and visual assets for packaging design and e-commerce platforms.
● Led client meetings and turned project requirements into clear production plans and tasks.
● Managed schedules and deadlines with strong time-management discipline.
● Created 3D models and photorealistic environments for games and ArchViz in Unreal Engine and Unity.
● Delivered full asset pipelines: sculpting, optimization, UVs, and baking using 3ds Max, Cinema4D, ZBrush, and Blender.
● Composited rendered animations into final shots in Nuke and After Effects.
● Created and baked materials in Substance and exported production-ready assets.
● Optimized geometry, cleaned topology, and maintained organized scenes for efficient workflows.
● Created concept VR environment with Maya and Twinmotion
● Designed custom 360° HDRI backgrounds for VR environments
● Worked closely with senior management and attended weekly meetings
● Utilized Unity, Maya, Twinmotion, After Effects, Photoshop, and Premiere Pro
● Developed interactable VR app, which helped construction companies sell pre-construction homes in collaboration with a multidisciplinary team, including software-engineers, concept artists, and interior designers
● Participated in the creation of AR apps for BtoG projects. The main objective was to identify sacred historical objects using the phone camera, and then provide information in the form of 3D animation about that historic places in four different languages
● Developed VR tours of 21 places from photos and aerial photos