ER-TOQYM: CENTRAL ASIAN NOMAD'S HORSE SADDLE

This project represents my Term-1 Capstone Project at Vertex School. My inspiration stemmed from the creation of a horse saddle, specifically a Kazakh traditional saddle that has been cherished and passed down through generations from father to son. Each saddle crafted by a master possesses a distinctive design and style that cannot be replicated or imitated, as it bears the true signature of the artisan.
The entire modeling process was carried out in 3Ds Max, while the texturing phase took place in Substance Painter. Finally, the saddle was rendered as a realistic game prop (15k polys) using Unreal Engine 4.

The entire modeling process was carried out in 3Ds Max, while the texturing phase took place in Substance Painter. Finally, the saddle was rendered as a realistic game prop (15k polys) using Unreal Engine 4.

Final Render

Final Render

Maps: Wireframe, ID, Height+Normal, Base color

Maps: Wireframe, ID, Height+Normal, Base color

Maps and 3Ds Max View: AO, Roughness, Grey Mat, Clay

Maps and 3Ds Max View: AO, Roughness, Grey Mat, Clay

Reference image

Reference image

Reference images

Reference images

Reference images

Reference images

Low Poly wireframe

Low Poly wireframe

Low Poly wireframe

Low Poly wireframe

I was enjoying working on this project, so sometimes I took screenshots of stages.

I was enjoying working on this project, so sometimes I took screenshots of stages.